
Zoltar Torzoid
Gallente Swag Co. Sandbox Bullies
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Posted - 2010.06.09 21:59:00 -
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Edited by: Zoltar Torzoid on 09/06/2010 21:59:14
Originally by: CCP Zymurgist I know you may not consider me a player but I do play EVE and I have to say I am enjoying the Planetary Interaction as it currently stands. It isn't my primary source of income and so far i've jut lost money on it but I'm having tons of fun. In fact I got yelled at by my wife for getting up in the middle of a movie to "go to the bathroom" when she found out I was checking out new planets!
It was worth it, some of my extractors had timed out. 
It's an amusing distraction, but sooner or later the nuance WILL wear off. Unless something is done (remove NPC orders ffs) quickly to make it a profitable endeavor to mine planets, people will stop doing it. Every chain I've seen so far costs more to build than you can make in a week from it's result, assuming you are not abusing the total win that is NPC buy orders. If you have to rebuild your network roughly once a week, then you will forever be losing money. Not a viable time investment in a game in which the only quantifiable measure of success is how much money you can make. TBH, I'd say at max skills, you should be able to bring in 20-50m isk a planet per week x6 planets and it would be a viable mini-career. those that argue that it's not supposed to be profitable, but it's supposed to be fun will probably all change their story when they realize that they've clicked billions of times for a net loss.
Just saying. fix if ASAP. It's broken, and 1 little change COULD make the difference in a viable profession or a complete waste of coding time. (NPC ORDERS NEED TO GO) also, increasing it's end-product yield couldn't hurt either. Sure seems like a TON of effort for a couple trinkets that could have easily been bought for a fraction of the cost to build.
All in all, I honestly believe that PI has some potential. Then again, so have many things CCP have half-developed and left us stuck with.
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